10,000 Hours
UPDATE: We've launched! http://www.kickstarter.com/projects/407342845/10000-hours
Oh man, is this exciting. Me and the boss have been brainstorming, and we realized something. For how small we are, putting an extensive amount of effort doesn't make sense, financially. I hate that idea, though. Both of us do. SO! We're turning to Kickstarter! We're going to try to fund our time working with the community with a Kickstarter campaign, and offer some really cool stuff. If we successfully fund ourselves for the full amount of $5,000, we're gonna straight-up give our backers our games! I love this idea, because they get free games, and we get access to users that are already excited about our stuff! We'll be releasing alphas and betas and all of our art to them, and whatever else we can think of. We know we're doing this pretty early, but $100 for five years of game development output? I think it's an awesome idea. Here's to hoping it works! We just submitted the campaign to Kickstarter!